اسف علي الغياب وهذا الحل الكامل لبايو هازار النسخة اليابانية واتأسف ان الحل باللغة الانجيلزية ولكنها مفهومة وهذا الحل خاص بجيل ماذا تنتظر هيا اقض علي الزعماء العشرة واحصل علي الاطوار الجديدة من الصعوبة (في طور اذا انهيت اللعبة يجعلك تعتمد علي اذنيك في قتل الوحوش حيث يصبحون غير منظورين اي لاتراهم واسمه INVISIBAL ENEMY MODE
لا اطيل عليكم هذا الحل
W A L K T H R O U G H - J I L L V A L E N T I N E
========================================================================
A. MANSION AREA
---------------
ITEMS: SHIELD
DEFENSE KNIFE
INK RIBBON
BLUE GEM
MANSION MAP
SPEAR
OIL CAN
SWORD KEY
SHOTGUN
ACID ROUNDS
HANDGUN BULLETS
DOG COLLAR
WHISTLE
FAKE KEY
ARMOR KEY
LIGHTER
ACID ROUNDS
MASK
SHOCKERS
MASK II
SHOTGUN II
SHEILD KEY
MASK III
MASK IV
WIND CREST
PLANT INFECTANT
HOOK
GOLD
WASP FOSSIL
SHAPE BOX
WOODEN EMBLEM
PIANO PAGES
PIANO COVER
PIANO BOOK
GOLD EMBLEM
ARMOR KEY
UMBRELLA MEDALLION
DINING ROOM
Learn the controls, and grab the INK RIBBON on the table. Then go to where
Barry is. After the cut-scene, head through the nearby door.
KENNETH ROOM
Turn to Jill's left and then you'll see the very first zombie. Run back to
the DINING ROOM.
DINING ROOM
After the cut-scene, head back to the MAIN HALL.
MAIN HALL
Search behind the staircase, and upstairs. Then go back and talk to Barry.
After he leaves, go to the door to the right, opposite the door leading to
the DINING ROOM.
STATUE ROOM
There is an opening to the left covered by a dresser, which you should push
to the right. Head into the opening. On the shelf, grab the shining item.
It is the DEFENSE KNIFE, and it comes in handy. On your way back, a zombie
will attack you, but if you almost get bitten, Jill will automatically use
the DEFENSE KNIFE so you can evade the zombie. EVADE THE THING, or KILL IT.
You can kill it by pushing the dresser in front of the opening, trapping it.
Then use the KNIFE and KNIFE away at it.
To get the MANSION MAP, push the dresser back in front of the opening. Using
A, climb on top of the dresser, and jump down on the opposite side. Then
push
the dresser towards the statue, until it stops. Climb on it, and then head
to the shining item on the statue. Grab it, and its the MANSION MAP.
Return to the MAIN HALL.
MAIN HALL
Head up the stairs, and to the door directly on top of the staircase.
GRAVEYARD
Is this the GRAVEYARD that was cut from the PSX BioHazard? Who knows. Wander
the graveyard until you see a casket. Inspect it, and there's an indentation
of a spear. Inspect a gate you see, and its locked. There is an item behind
it.
Return to the MAIN HALL.
MAIN HALL
Take the stairs to JILL'S left. Take the double doors into the UPPER DINING
ROOM.
UPPER DINING ROOM
You might want to kill that zombie on the left. The KNIFE is somewhat
effective.
The CODE: Veronica X method of slashing at the legs is really difficult, so
just
try to dodge. See the statue? Push it forward and then push it over the gap
in
the railing. It'll fall down. Circle the UPPER DINING ROOM and grab the
DEFENSE
KNIFE. Do not waste it. Head back to the MAIN HALL.
MAIN HALL
Return to the DINING ROOM.
DINING ROOM
Head to where the statue fell? Run there and pick up the BLUE GEM Return to
the
KENNETH ROOM.
KENNETH ROOM
Head left and watch for the zombie on the other side of the hall. Head to
the
door left of where Kenneth was killed. Search him for an item.
FAR LEFT STAIRS
Circle the hall, until you reach the stairs. Grab the 2 GREEN HERBS. Head
yourself if you must. Up the stairs is a door you should go through.
Z HALL
If you check the map, the place looks like a Z. Head down the hall, and
kill any zombies you may see. Down the hall, you should see a shiny item.
Grab the Spear. Under the big mirror near where you found the SPEAR are
HANDGUN BULLETS. Go to the door on the map that leads to the UPPER DINING
HALL.
UPPER DINING HALL
Head back to the MAIN HALL.
MAIN HALL
Return to the graveyard.
GRAVEYARD
Head to where you saw the Spear indentation. Examine the Spear using the
MIDDLE
option when you select the item. The head of the Spear should remain, and
you
should use it on the casket. Stairs will be revealed. Go down them.
MACHINERY ROOM
Wander through this room until you see a BOOK. Grab it. Examine the BOOK in
your
item list. You'll notice by the entrance 4 faces above 4 tombs. Remember
that
for later. Return to the GRAVEYARD.
GRAVEYARD
Return to the MAIN HALL.
MAIN HALL
Head to the STATUE ROOM.
STATUE ROOM
Examine the BOOK, and turn it around. You'll see the SWORD KEY. Take it, and
read the book. Take the SWORD KEY and use it on the door.
L HALL
Head through, and you'll hear a window crack. Run through, and push the far
cabinet back to get HANDGUN BULLETS. Head to the M HALL.
M HALL
Run to the nearest door and use your SWORD KEY. Enter.
DOG AREA
Run down and grab the GREEN HERBS. Grab the PLANT INFECTANT from the
wheelbarrow, too. Return to the M Hall.
M HALL
Use the SWORD KEY on the next door. Enter the BATHROOM.
BATHROOM
Look around, and drain the tub. Grab the DEFENSE KNIFE
from the tub. Return to the M HALL.
M HALL
Run toward the next door. Enter the CEILING ROOM.
CEILING ROOM
Run across to the other door leading to the SHOTGUN RACK ROOM.
SHOTGUN RACK ROOM
Take the INK RIBBON. The take the SHOTGUN. After you take it,
leave.
CEILING ROOM
The ceiling begins to drop.
M HALL
You are back in the M HALL. Head through the double doors nearest you.
DOOR HALL
Head to the door to Jill's right.
RIGHT STAIRS
Kill the zombie, and enter the LEFT STAIRS SAVE ROOM.
RIGHT STAIRS SAVE ROOM
Grab the OIL CAN you find, along with some GRENADE. Deposit both
into the ITEM BOX. Near the TYPEWRITER is an oil container. Fill
your OIL CAN with OIL so you can burn any zombies you kill.
Save the game, and head out.
RIGHT STAIRS
Climb the stairs. Kill the zombies, or dodge them, and head right. Turn
left at the corner, and enter into the U HALL.
U HALL
Dodge all the zombies, and turn right into the door. This is the STUDY.
STUDY
Grab the WHISTLE and the LIGHTER. Exit the way you came.
U HALL
Run all the way to the end, passing all doors until you get to the very
last one. Dodge all zombies, and head into the MAIN HALL.
MAIN HALL
Barry will give you ACID ROUNDS. Run across the room into the UPPER DINING
ROOM.
UPPER DINING ROOM
Run to the right of Jill, to the second door on the end. She is in the LEFT
STAIRS HALLWAY.
LEFT STAIRS HALLWAY
Head to the nearest door, without entering the stair area.
STAIN GLASS BALCONY
In front of that Stain Glass, equip the SHOTGUN and use the Whistle. Dogs
will attack you, so kill them quickly. Grab the shining item on the floor.
It is a DOG COLLAR. Inspect it, and you pull out some sort of JEWEL.
Inspect the JEWEL in all areas and you get a FAKE KEY. Return to the LEFT
STAIRS HALLWAY.
LEFT STAIRS HALLWAY
Return to the UPPER DINING ROOM.
UPPER DINING ROOM
Head to the Z HALL.
Z HALL
Run to the door you first entered this room from, and turn right. Enter the
door you see. It is the BLADE ROOM.
BLADE ROOM
Run to the ARMOR KEY you eventually see. Grab it. Now the first puzzle
occurs.
---------------------------------------------------------------------------
| !!! BLADE PUZZLE !!!
|
|Take the FAKE KEY and USE it in the opening where you took the SHEILD KEY.
|
|The blade that's going after you should stop.
|
---------------------------------------------------------------------------
Take the ARMOR KEY. Leave for the Z HALL.
Z HALL
Run toward the UPPER DINING HALL.
UPPER DINING HALL
Take the door next to the one you just came through, into the LEFT STAIRS.
LEFT STAIRS
Head down the stairs you see after dispatching the zombies. A super-zombie
might go after you, so be very careful. At the bottom, head into the door
nearest you.
LEFT STAIRS SAVE ROOM
Prepare any of your items if necessary. Then leave.
LEFT STAIRS HALLWAY
Run across the hallway, and head back up the staircase. Return to the
UPPER DINING HALL.
UPPER DINING HALL
Head over to the MAIN HALL.
MAIN HALL
Head down the stairs, and to the DINING HALL.
DINING HALL
Head to the KENNETH ROOM.
KENNETH ROOM
From this hall, head all the way right, and turn left at the corner.
Head down the stairs, and unlock the door. Head back up the staircase, and
to the door you just passed. Unlock it with the ARMOR KEY. But do not go
through yet. Head to the DINING ROOM.
DINING ROOM
From here, head to the MAIN HALL.
MAIN HALL
Head upstairs to the UPPER DINING HALL.
UPPER DINING HALL
From here, go to the LEFT STAIRS.
LEFT STAIRS
From here, take the stairs down, and run down passed the LEFT STAIRS
SAVE ROOM. Head to the door nearby, using the SWORD KEY. When the options
YES and NO come up, select YES so you can discard the SWORD KEY. Head
inside.
STORAGE ROOM
Do not grab the BROKEN SHOTGUN. Just grab the SHOCKER. Leave.
LEFT STAIRS HALLWAY
Head to the door to the right of Jill, unlocking it with the ARMOR KEY.
F HALL
Notice on the map that this hall looks like an F? OK, run down a bit
and grab the SHOCKER. Then head further down, turn the corner and enter the
VINE ROOM.
VINE ROOM
Run over to the machine pumping the water and use the PLANT INFECTANT. Once
it is submerged into the water, examine the machine again and select YES.
Then select the first option you see. The vines will then die from the PLANT
INFECTANT. Grab the MASK you see on the wall.
NOTE: There are many GREEN HERBS here. Due to the overwhelming difficulty of
this game, it is suggested you only take them when you run out of healing
supplies. They will still be here when you return from the GUARDHOUSE, and
by then, this place will be a Hunter festival. Pick these GREEN HERBS up
when you return from the GUARDHOUSE, or when you really, really need them.
Head back to the F HALL.
F HALL
Run back to the door you used to get to this hall for the first time, and
turn
left. Run down, and zombies will bust in from the windows! IGNORE THEM and
run.
Turn the next left you see, and head through the nearest door. Grab the
DEFENSE
KNIFE, and head to the TIGER STATUE ROOM nearby.
TIGER STATUE ROOM
Head to the TIGER STATUE and use the BLUE GEM. You will get SHOTGUN SHELLS.
Head
back to the F HALL.
F HALL
The zombies that popped through the window are on the left. Let them bite
you,
and use DEFENSE KNIFE or SHOCKER against one of them to save ammo. Head into
the
door nearby.
BEDROOM
Head to the desk across the room, passed the bed. On the bed is HANDGUN
BULLETS.
On the desk is a diary. After reading it, a zombie attacks you. Kill it (you
will
probably need a DEFENSE KNIFE. Exit.
F HALL
Head to the door to the right, and kill the zombies you haven't killed. Head
through the door on the right. It leads to the KENNETH ROOM.
KENNETH ROOM
Head to the DINING HALL.
DINING HALL
Head to the MAIN HALL.
MAIN HALL
Head upstairs. Head to the door to the right of the one leading to the U
HALL.
Unlock it with the ARMOR KEY, but do not go through yet. Head to the U HALL.
U HALL
Unlock the single door nearby using the ARMOR KEY. Before entering it,
unlock
the double doors you see nearby with the ARMOR KEY. Head to the RIGHT
STAIRS.
RIGHT STAIRS
Here, go to the door passed the staircase leading down and unlock it with
the
door. Do not enter it yet. Head down into the DOOR HALL.
DOOR HALL
Unlock the door down the hall, near the open space, using the ARMOR KEY.
When
the YES or NO option comes up, select YES so you can discard the ARMOR KEY.
Do
not go through, yet. Return to the RIGHT STAIRS.
RIGHT STAIRS
Return to the U HALL.
U HALL
Return to the single door you unlocked a few minutes ago.
RICHARD ROOM
You'll see Richard Aiken here. You'll have to get him SERUM. Head outside to
the
U HALL.
U HALL
Head to the MAIN HALL.
MAIN HALL
Head into the door you just unlocked. It leads to the FOREST BALCONY.
FOREST BALCONY
Run across. Grab the HANDGUN BULLETS you see. Run down and you'll see a
familiar
person: Forest Speyer. (Barry will be here if you used the BROKEN SHOTGUN in
the
SHOTGUN RACK ROOM, and give you the GRENADE LAUNCHER). Grab the GRENADE
LAUNCHER
from him if you didn't see Barry here, and run down. Grab the GREEN HERBS.
Forest
will then attack you, so use the SHOTGUN or the GRENADE LAUNCHER to kill
this
tough zombie. Exit back into the MAIN HALL.
MAIN HALL
Head into the first floor, and into the DINING ROOM.
DINING ROOM
Head into the KENNETH ROOM.
KENNETH ROOM
Head into the F HALL.
F HALL
Head into the LEFT STAIRS HALLWAY.
LEFT STAIRS HALLWAY
Head into the LEFT STAIRS SAVE ROOM.
LEFT STAIRS SAVE ROOM
Grab the SERUM from the shelf and rearrange your items. Make sure you have
the
HANDGUN, SHOTGUN, GRENADE LAUNCHER, LIGHTER, GREEN HERB, SERUM, MASK and the
ARMOR KEY. Return to the LEFT STAIRS HALLWAY.
LEFT STAIRS HALLWAY
Return to the F HALL.
F HALL
Head to the KENNETH ROOM.
KENNETH ROOM
Return to the DINING ROOM.
DINING ROOM
Return to the MAIN HALL.
MAIN HALL
Return to the U HALL.
U HALL
Head into the RICHARD ROOM.
RICHARD ROOM
Heal Richard. After you heal him (he doesn't die from poison this time, like
in the original version), head to the door to the left of Richard. Grab the
2
GREEN HERBS, too.
SMALL L HALL
This is a smaller L HALL. Kill the zombie you see, and run to the door
passed
it (to the left of the door you used to enter this hall).
SMALL DINING ROOM
This is a SMALL DINING ROOM. Grab the HANDGUN BULLETS on the table. Then go
to the
candles you see on the table and light them with the LIGHTER (I told you to
go
get the LIGHTER back in the LEFT STAIRS SAVE ROOM). See the display shelf?
Push
it to the right to reveal a secret annex room. There is a zombie, so kill
it!
Examine the display shelf in this annex for some PIANO PAGES. Return to the
SMALL L HAKLL.
SMALL L HALL
Return to the RICHARD ROOM.
RICHARD ROOM
Return to the U HALL.
U HALL
Head into the double doors into the KNIGHT ROOM.
KNIGHT ROOM
The knight statues move, but do not worry. Nothing in this room can kill
you.
---------------------------------------------------------------------------
| !!! KNIGHT PUZZLE !!!
|
| Your objective is to push all the statues back into their normal
position.|
| -Have Jill push the FAR LEFT first.
|
| -Have Jill push the CLOSER RIGHT STATUE next.
|
| -Have Jill push the FAR RIGHT STATUE next.
|
| -Have Jill push the FAR LEFT STATUE again.
|
| -Have Jill push the CLOSER LEFT STATUE.
|
| -Have Jill push the FAR RIGHT statue again.
|
| -Have Jill push the CLOSER RIGHT STATUE next.
|
| -Have Jill push the CLOSER LEFT STATUE again.
|
| -Have Jill push the CLOSER RIGHT STATUE next.
|
|
|
| Voila! Examine the center podium, and press the button. A painting
slides.|
| Grab it, and it is a SHAPE BOX.
|
----------------------------------------------------------------------------|
We will solve it later. For now, insert it in the ITEM BOX. To do that, head
to the RIGHT STAIRS SAVE ROOM.
U HALL
Head to the RIGHT STAIRS.
RIGHT STAIRS
Return to the RIGHT STAIRS SAVE ROOM.
RIGHT STAIRS SAVE ROOM
Savem, and deposit the GRENADE GUN and SHAPE BOX. Barry has also left some
items
here for you, like FIRST AID SPRAY, HANDGUN BULLETS and FLAME ROUNDS.
Deposit
them. Head back out.
RIGHT STAIRS
Apparently, we can't get back into the DOOR HALL anymore, so head up the
stairs,
and to the you had unlocked earlier.
DEER HEAD ROOM
Head to the door to the right first. Grab the RED HERB and GREEN HERB.
BEDROOM 2
Another bedroom, another nightmare. Grab the FIRST AID BOX. CHECK it to find
FIRST AID SPRAY. Return to the DEER HEAD ROOM.
WASP ROOM
(Tixus' worst nightmare! :P)
Grab the file on the desk, and read it (if you can). Near the desk is a
display
of bugs. Grab the HOOK. Run to the display to the right of the door and grab
the
GOLD WASP FOSSIL. Combine it with the HOOK you found to make HOOKED GOLD
WASP
FOSSIL. Head to the display to the left of the door and grab the WASP
FOSSIL.
After grabbing it, use the GOLD WASP FOSSIL and attach it to the bug
display.
Head back to the bug display on the right of the door and use the WASP
FOSSIL.
Then press the button.
..suddenly, the WASP FOSSIL comes to life! Kill it! It's harmless, Tixus,
don't
worry! :P
Grab the WIND CREST you see. Return to the RIGHT STAIRS.
RIGHT STAIRS
Head to the U HALL.
U HALL
Head to the MAIN HALL.
MAIN HALL
Head to the GRAVEYARD.
GRAVEYARD
Head down the stairs to the MACHINERY ROOM.
MACHINERY ROOM
Remember the 4 tombstones I told you to remember? Well, use the MASK from
the VINE
ROOM on the first tombstone. You'll see a really, really disturbing
cut-scene.
Afterwards, return to the GRAVEYARD.
GRAVEYARD
Head to the MAIN HALL.
MAIN HALL
Head into the DINING ROOM.
DINING ROOM
Head for the fireplace and grab the WOODEN EMBLEM. If you have 2 spaces
available
in your inventory, then grab it (make sure one of your 6 or less items is
the PIANO
PAGES). Head into the KENNETH ROOM.
KENNETH ROOM
Head into the single door you unlocked (NOT the one you unlocked at the
bottom
of the stairs).
PIANO ROOM
Head to the area passed the piano. There is a shelf. Push it to the left to
reveal PIANO COVER. Combine that with the PIANO PAGES to make a PIANO BOOK.
Use the PIANO BOOK on the piano. After a wall rises, head into the annex
and grab the GOLD EMBLEM. Replace it with the WOODEN EMBLEM. If you didn't
get the WOODEN EMBLEM, replace the GOLD EMBLEM and go get it.
Return to the KENNETH HALL.
KENNETH HALL
Head to the DINING ROOM.
DINING ROOM
Place the GOLD EMBLEM above the fireplace where the WOODEN EMBLEM used
to be.
---------------------------------------------------------------------------
| !!! CLOCK PUZZLE !!! |
| The clock's internal parts will be revealed. Head to them. When |
| examining the clock, opt to move the HOUR HAND twice. When the clock is |
| at 6:00, press B and you will get a ARMOR KEY. |
---------------------------------------------------------------------------
Return to the MAIN HALL.
MAIN HALL
Head to the STATUE ROOM.
STATUE ROOM
Head to the DOG HALL.
DOG HALL
Head to the M HALL.
M HALL
Head to the DOOR HALL.
DOOR HALL
Head to the single door you unlocked. It is the CROW HALL.
CROW HALL
There is a puzzle abound.
---------------------------------------------------------------------------
| !!! PICTURE PUZZLE !!! |
| The painting with the sword must be colored orange/red on both sides |
| (because the paintings appear on both sides). The middle painting must |
| be colored purple. The last painting must be colored GREEN. Adjust the |
| painting from both sides to make the above colors correspond. Then press|
| the woman painting. |
---------------------------------------------------------------------------
The wall rises, leading to the area behind the locked gate in the GRAVEYARD.
Grab the MASK II. Unlock the door leading to the GRAVEYARD.
GRAVEYARD
Head down the stairs into the MACHINERY ROOM.
MACHINERY ROOM
Attach MASK II into the 4th tomb. Again, another disturbing cut-scene.
Head back to the CROW HALL.
CROW HALL
Head to the DOOR HALL.
DOOR HALL
Head to the RIGHT STAIRS.
RIGHT STAIRS
Kill the CRIMSON HEAD. Head to the RIGHT STAIRS SAVE ROOM.
RIGHT STAIRS SAVE ROOM
Make sure you have the GRENADE LAUNCHER. Leave.
RIGHT STAIRS
Head upstairs into the U HALL.
U HALL
Head into the RICHARD ROOM.
RICHARD ROOM
Head into the SMALL L HALL.
SMALL L HALL
Climb the small stairs and use the ARMOR KEY to unlock the door.
Dispose of the ARMOR KEY.
ATTIC
A boss awaits...
========================================
BOSS # 1: YAWN
DIFFICULTY: HARD
Use the Acid Rounds you got from Barry, and start shooting it with the
GRENADE LAUNCHER. Half way through the battle, Richard will interfere.
Shoot the Snake some more, and Richard will leave the battle. When you
run out of ammo, grab the SHOTGUN that is on the floor, and keep shooting
it. Eventually, the YAWN should run away.
During the fight, the Yawn attacks with its mouth, so keep moving. If you
get hit by the Yawn, you will get POISONED.
========================================
[NOTE: With Yawn gone, there will be a wave of "Crimson Head" zombies
around the mansion. They are resurrected zombies of ones you've killed.
Watch out, and keep the Shotgun equiped. They are as fast as Hunters,
and even slash you like Hunters.]
Do not forget to grab the MASK III.
RICHARD ROOM
Head over to the RIGHT STAIRS.
RIGHT STAIRS
Head to the RIGHT STAIRS SAVE ROOM.
RIGHT STAIRS SAVE ROOM
Withdraw the SHAPE BOX. Go to the item screen and the CHECK option.
---------------------------------------------------------------------------
| !!! SHAPE BOX PUZZLE!!! |
| I don't know the exact solution, but you must basically fiddle with all |
| the buttons until the box shakes, and then press one more button to get |
| the box open. Inside is MASK IV. |
---------------------------------------------------------------------------
With MASK IV, our next destination is that MACHINERY ROOM. Head to the
RIGHT STAIRS.
RIGHT STAIRS
Head to the U HALL.
U HALL
Head to the MAIN HALL.
MAIN HALL
Head to the GRAVEYARD.
GRAVEYARD
Head to the MACHINERY ROOM.
MACHINERY ROOM
Insert MASK III into tomb 3 and MASK IV into tomb 2. The big
casket above will fall, and a SUPER CRIMSON HEAD will fight
you. Use the GRENADE LAUNCHER to quickly kill it, because
this is a tough zombie. At least 6 FLAME ROUNDS are needed
to put this guy down.
[NOTE: I think that zombie is the late Trevor Spencer. Eerie.]
Check the casket for an UMBRELLA MEDALLION. There are also
SHOTGUN SHELLS. Return to the GRAVEYARD.
GRAVEYARD
Head through the gate to the CROW HALL.
CROW HALL
Head to the DOOR HALL.
DOOR HALL
Head to the small hall across from the door you are at.
Head through the door you see, into the EXIT HALL.
EXIT HALL
Run down this outside hallway until you see a door. A zombie
dog will also show up, so kill it. Near the door is an engraving.
Put the UMBRELLA MEDALLION in it. Head through the door.
-----------------------------------
Well, we've finished PART 1 of Jill's mission in this evil
mansion. The guardhouse is coming up, with a vengeance, and
it will definitely be harder than the first part of the mission.
Make sure you've gotten many supplies from the Mansion before
leaving, as immortals, sharks, plants and green bastards are
going to show up.
B. GUARDHOUSE AREA
------------------
ITEMS: SHOCKER
FIRST AID SPRAY
SUN CREST
STAR CREST
MOON CREST
MAGNUM
001 KEY
RED BOOK
CONTROL ROOM KEY
MINI GUN
MAGNUM BULLETS
SHOTGUN SHELLS
GALLERY KEY
SHED
Head down to the shining items, and grab both the SHOCKER and
the FIRST AID SPRAY. You will need both. Head through the door
down the small stairs. It is the OUTSIDE PATHWAY.
OUTSIDE PATHWAY
RUn down this pathway until you see spinning arrows. Brad or
Barry will contact you through the radio. On the red arrow,
move it to the WEST POSITION. When you get to the blue arrow,
turn it NORTH. The gate will unlock. Keep your weapons handy.
CROW GRAVEYARD
Another graveyard? And it has crows! Equip something like the
HANDGUN or SHOTGUN, and start shooting them all from your
position. They'll attack you... but it is worth it to kill them.
Once they are all dead, run down and turn right when there is a
space between the tombstones. You'll run into 2 large tombstones.
Insert the WIND CREST into the right tombstone. 3 new CRESTS are
revealed. Grab them. If you cannot grab all 3, grab as many as
you can and take them to the left tombstone.
Check the back of each crest before inserting them into the left
tombstone. Your reward is the MAGNUM! This is needed for PART 3.
Return to the main part of the graveyard and turn right through
the gate.
OUTSIDE PATHWAY 2
Run down this pathway after a weird cut-scene. You'll see a
COTTAGE. Go through. Use the map to guide you if you cannot
find the COTTAGE.
COTTAGE
[WARNING: The Nemesis of RE1 is about to come.]
Enter, and run up the stairs. Grab the COURTYARD MAP and run
passed the bed. There is an ITEM BOX nearby. SAVE at the
TYPEWRITER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Grab the SQUARE CRANK.
Now attempt to leave and you will see a cut-scene. After
the cut-scene, a boss fight hits.
========================================
BOSS # 2: LISA "GODDAMN" TREVOR
DIFFICULTY: IMPOSSIBLE
Your goal: Get the hell out of there. 3 hits from this immortal
boss will kill you, and it will not be good at all. Head out,
and be quick. Don't even try to shoot this thing, because she
just won't die!!!
..I THOUGHT I TOLD YOU TO RUN AWAY! RUN! RUN! RUN! RUN! RUN!
[NOTE: The girl in Wesker's Report II is Lisa Trevor. And she
is now after us. Not good at all.]
========================================
OUTSIDE PATHWAY 2
Run back to the CROW GRAVEYARD.
CROW GRAVEYARD
Run back to the OUTSIDE PATHWAY.
OUTSIDE PATHWAY
Run back to the SHED.
SHED
Head through the DOUBLE DOORS.
GARDEN
Brad will try to contact you. Afterwards, kill all the zombie
dogs you see. Grab all the GREEN HERBS and head through the gate.
POND ROOM
Turn left until you see a SQUARE ENGRAVING. Use the SQUARE CRANK
there. The pond will drain. Head down the ladder, across the pond,
and up to the lift.
GUARDHOUSE GARDEN
There are crows here. Shoot them with your HANDGUN or SHOTGUN.
You'll notice that since you drained the pond, the water is flowing
in front of a secret passage. Looks like we have to find a way to
get there without having to drain the pond. (Why couldn't Jill just
go swimming?) There is a non-functioning lift that will take you back
to the GARDEN, so our goal for the rest of this and next mission is
to find a battery which will work that elevator. ~~__~~
Head into the gate.
GUARDHOUSE ENTRANCE
Snakes will pour in on Jill, so watch out. Grab any HERBS you see.
Head through the door at the end.
GUARDHOUSE HALLWAY
Eerie... Turn right and enter the first door to the right.
GUARDHOUSE SAVE ROOM
Grab the INK RIBBON, SHOCKER and FIRST AID SPRAY. You will want to
rearrange your items so you have the SHOTGUN/SHELLS, GRENADE LAUNCHER/
AMMO, and a couple of HERBS. The HANDGUN might be useful, but it
won't provide SHOTGUN power. Deposit the SQUARE CRANK, too. Refill
your OIL CAN, too. Now that we are set, head outside.
GUARDHOUSE HALLWAY
Head to the double doors to the very right of the hall.
SPIDER POOL ROOM
Ahhh! Spiders!!! Kill the thing with the FLAME ROUNDS before it is
too late. If they poison you, use one of the BLUE HERBS that can
be found back in the GUARDHOUSE GARDEN, or the GUARDHOUSE HALLWAY.
Head up the stairs to the pool table and shoot down the next spider.
EXAMINE THE POOL! Remember the COLORS of the corresponding POOL
BALLS.
2: BLUE
3: RED
4: PURPLE
5: ORANGE
6: GREEN
If you remember that solution, then a door code will be insanely
easy to remember.
Head down the stairs to the table area and grab the RED BOOK, and
other misc. items such as a FIRST AID BOX. Inside the FIRST AID
BIX is a BLUE-GREEN HERB. There are also SHOTGUN SHELLS.
GUARDHOUSE HALLWAY
Return to the GUARDHOUSE SAVE ROOM.
GUARDHOUSE SAVE ROOM
Deposit everything you found in the other room except for the RED
BOOK. Leave.
GUARDHOUSE HALLWAY
Push the crate into the hole in the branching arm of the hallway.
This will cover evil vines that will hurt you from the floor.
Push it in front of the other crate. Head through the door.
GUARDHOUSE HALLWAY 2
Run down and head into the 002 ROOM. You should here a mysterious
cut-scene involving Barry.
002 ROOM
After the Barry cut-scene, grab the file on the desk. Go to the
bookshelves you see and push the left one forward. Push the right
bookshelf to the right to reveal a ladder. Go down.
SECRET WATER TUNNEL
Run until you see all the crates. Push them into the small water
storage you see. When a bridge forms, head down and soak Jill's
feet into the water and through the double doors.
SHARK TANK
In here is a shark called NEPTUNE. Run back out.
SECRET WATER TUNNEL
Return to the 002 ROOM.
002 ROOM
Head into the 002 BATHROOM.
002 BATHROOM
On the shelf is an 001 KEY. Grab it and leave.
002 ROOM
Head out into the GUARDHOUSE HALLWAY 2.
GUARDHOUSE HALLWAY 2
Head to the GUARDHOUSE HALLWAY.
GUARDHOUSE HALLWAY
Head into the only door you haven't gone through yet. Unlock
it with the 001 KEY.
001 ROOM
Inside here is some weird little MINIGUN. There are also
HNADGUN BULLETS here. Head into the bathroom/
001 BATHROOM
Drain the tub and grab the CONTROL ROOM KEY. Head out.
001 ROOM
Head out.
GUARDHOUSE HALLWAY
Return to the GUARDHOUSE HALLWAY 2.
GUARDHOUSE HALLWAY 2
Return to the 002 ROOM.
002 ROOM
Head down the ladder to the SECRET WATER TUNNEL.
SECRET WATER TUNNEL
Head to the SHARK TANK.
SHARK TANK
Run to the door that is red on the map of this room. Unlock
it with the CONTROL ROOM KEY. Head inside.
CONTROL ROOM
In here, there will be a difficult puzzle.
---------------------------------------------------------------------------
| !!!CONTROL ROOM PUZZLE!!! |
| Go down the ladder. Then go to the white board on the table and find the|
| number on it, either being 1, 2 or 3. Now go to the giant window. Once |
| the shark breaks it and the countdown starts. Press the computer switch |
| that is near the window. Then turn around (using the C-Stick) and make a|
| diaganol run ( \ this direction) and press the computer switch there. |
| From that console, you'll then want to head directly left to where a |
| lever is and hit that one. Then head into the adjacent hallway and turn |
| left so you see some sort of a tank that has the colors red and green |
| (which are really lights). When it asks you to press either BUTTONS 1, 2|
| or 3, press the number which was on the board. Return to the second |
| computer console you pressed and press it again. Then return to the |
| lever and then switch it again. Then go back to where the shark is |
| banging and press that switch. The SHARK TANK will be drained. |
---------------------------------------------------------------------------
Go back to the adjacent hallway and take the door directly to the right.
Then run to the previously water-blocked door.
WATER ROOM
Here, run through and head through the gate to the SHARK TANK.
SHARK TANK
With the water drained, run over to the platform and then attempt
to grab the GALLERY KEY. But then the shark comes to life.
========================================
BOSS # 3: NEPTUNE SHARK
DIFFICULTY: Easy
Your goal: Shoot it until it dies. You should have enough ammo.
========================================
Run over and grab where the GALLERY KEY fell to. Then run to the door
on the map leading into a WATER HALLWAY.
WATER HALLWAY
Run through here. Head for the next door.
WATER HALLWAY 2
grab the Magnum Rounds. Head for the door at the end up the ladder.
SECRET WATER TUNNEL
We end up back here, thankfully. Run back up the ladder to the 002
ROOM.
002 ROOM
Run to the GUARDHOUSE HALLWAY 2.
GUARDHOUSE HALLWAY 2
Head to the GALLERY through the next door.
GALLERY
AKA WASP ROOM. Head and turn the first corner you see to a door.
Luckily, Jill need not explore that (though Chris was not as lucky).
Turn the next left corner to the corpse, and grab the BUG REPELLANT.
Run back out to GUARDHOUSE HALLWAY 2.
GUARDHOUSE HALLWAY 2
Here, turn right and grab the GUARDHOUSE MAP. Then you'll see a hole.
Use the BUG REPELLANT through the hole to kill those bastards. Return
to the GALLERY.
GALLERY
Run to where the wasps where and grab the 003 KEY from the desk. Then
head to the 003 in the same room and open it up.
003 ROOM
Inside, go to the bookshelf with the red books. Grab the UMB BOOK and
then place the RED BOOK inside.
---------------------------------------------------------------------------
| !!!RED BOOK PUZZLE!!! |
| The goal of this perverted puzzle is to align all the books for form a |
| nude woman. To do this, select a book and when you do, select the book |
| to swap places with it. Eventually you will form a nude woman. |
---------------------------------------------------------------------------
Once the puzzle is solved, head through the door to your next boss fight.
PLANT 42 ROOM
You're next boss fight awaits...
========================================
BOSS # 4: PLANT 42
DIFFICULTY: Easy
Your goal: Head up the stairs and shoot the thing with FLAME ROUNDS.
Continuously shoot it until it shrivels up and dies. Hurrah!
It can poison you and constrict you in its vines... so be careful.
Other than that, this boss shouldn't pose much difficulty. 10-12
FLAME ROUNDS should put the thing down.
========================================
After that boss is dead, head down the stairs and grab the HELMET KEY
from the fire place. Return to the GALLERY via the double doors.
GALLERY
Run to the GUARDHOUSE HALLWAY 2.
GUARDHOUSE HALLWAY 2
Run back toward the GUARDHOUSE HALLWAY and you'll see Wesker. After he
leaves, return to the GUARDHOUSE HALLWAY.
GUARDHOUSE HALLWAY
Here, run back to the GUARDHOUSE SAVE ROOM.
GUARDHOUSE SAVE ROOM
Restock on GRENADE LAUNCHER ammo. The next section is tough. Make sure
you have your HELMET KEY. Save, too.
GUARDHOUSE HALLWAY
Exit to the outside.
GUARDHOUSE ENTRANCE
Run back down to the GUARDHOUSE GARDEN.
GUARDHOUSE GARDEN
Run to the lift and ride it the POND ROOM.
POND ROOM
Run across the pond and dodge the snakes. Head back to the GARDEN.
GARDEN
Head to the SHED.
SHED
There are many items here thanks to either Wesker or Barry. Grab them
all, especially the ACID ROUNDS, because a new monster is going to
show up. Head into the EXIT HALL.
-----------------------------------
Well, with Lisa running around, Plants to kill, and sharks to feed,
I'm amazed we've made it so far! We are back in the mansion of hell
and we must explore the remander of the mansion for more clues, perhaps
clues that can get us behind the waterfall in front of the GUARDHOUSE.
The return to the mansion isn't too long, and can range from 5 minutes
to 15 minutes, depending on what ending you want to get.
C. RETURN TO MANSION
--------------------
ITEMS: RED GEM
YELLOW GEM
GEM BOX
MO DISC
FIRST AID SPRAY
RED WOLF/EAGLE BOOK
BLUE WOLF/EAGLE BOOK
WOLF MEDAL
EAGLE MEDAL
GREEN HERB
RED HERB
BLUE HERB
BATTERY
GEM CHEST
GOLD KEY
EXIT HALL
Run down the hall and head into the DOOR ROOM.
DOOR ROOM
There is a Hunter here. Kill it. Head into the RIGHT STAIRS.
RIGHT STAIRS
There is a Hunter here. Kill it. Head into the RIGHT STAIRS
SAVE ROOM.
RIGHT STAIRS SAVE ROOM
Recharge and save if you were hurt by the Hunters. Exit.
RIGHT STAIRS
Run up the stairs and turn left. Run to the very end, into
the door.
RESTING ROOM
Grab all the HERBS here and then unlock the door in this room
using the HELMET KEY.
WALL HALL
There is no snake here this time. There is a puzzle, though.
---------------------------------------------------------------------------
| !!!WALL PUZZLE!!! |
| OK. See the statue? Push it in through the opening into the main part of|
| the room. Push it all the way. When the the walls stop moving, head back|
| to the door and head behind the right wall. Run all the way and flip the|
| switch. Run back the way you came and to where you push the statue. Push|
| it left before the walls consume you. A secret passage will open. |
---------------------------------------------------------------------------
Head in, and you'll see a grave. Press the button. Grab the diaries
while you are at it. Head down.
HALLWAY
Run down this hallway to the door at the end. Watch out for the zombies.
D. TUNNELS AREA
---------------
ITEMS: HEX CRANK
ACID ROUNDS
SHOTGUN SHELLS
COMBAT KNIFE
FUSE ADD-ON
FUSE
COMPLETE FUSE
BROKEN FLAMETHROWER
SHAPE BOX
DEFENSE KNIFE
UMBRELLA MEDALLION OUTLINE
UMBRELLA MEDALLION
UMBRELLA MEDALLION (2)
TUNNEL 1
Head to the first door on the right.
TUNNEL 2
Head to the only door in this tunnel.
PIT ROOM
Head for the door with HANDGUN BULLETS by it.
ENRICO ROOM
You'll see a cut-scene with Enrico. Search Enrico's body for the HEX CRANK.
Run down the hallway to Enrico's left. Head for the door at the end.
PIT ROOM
We are back in the PIT ROOM. Head back to TUNNEL 2.
TUNNEL 2
There is a Hunter here for you to kill. Kill it. There are also ACID
ROUNDS here. Grab 'em. Head for TUNNEL 1.
TUNNEL 1
Run across the tunnel and you'll see an ITEM BOX and TYPEWRITER. Take the
opportunity to save if you life, but make sure you have plenty of ammo.
Head to the gap in the floor. Use the HEX CRANK to fill the gap. Head
through to the BOULDER ROOM.
BOULDER ROOM
Run to the right and the boulder starts rolling. RUN BACK TO THE DOOR!!
After the cut-scene, turn right. There are SHOTGUN SHELLS. Run through
the doors at the other side of the hall near the boulder.
GIANT SPIDER ROOM
Not another boss!!
========================================
BOSS # 6: BLACK WIDOW
DIFFICULTY: Easy
Your goal: Well... all the trouble from both Yawn and Plant 42 pays off.
This boss is so pathetically easy, it isn't even funny. Shoot it with 5
or 6 FLAME ROUNDS to permanantly kill it. It has its baby in there too,
so dispose of that. You might get poisoned by its attacks... so
watch out.
========================================
There is a COMBAT KNIFE on the barrels like the one you started out with.
If you want to conserve FLAME ROUNDS, then grab it. If you don't care to
waste FLAME ROUNDS, do not grab it.
There should be a door covered in web. Launch some FLAME ROUNDS at it or
hack at it with the COMBAT KNIFE you just got. Head through.
TUNNEL 3
Turn right and head through the door.
BOULDER ROOM 2
Ugh... use the HEX CRANK _THREE TIMES_. Turn left because the boulder
will start rolling down. Head through the door nearest you.
STATUE ROOM
See the statue on the wall? Push it right until it hits the BRONZE part
of the wall. Run to the opposite wall and use the HEX CRANK. The statue
will be away from the wall. Now push it to the dial in the middle. It
will turn. Push it away from the dial and push it in the dial again to
turn it a second time. Now push it to the space right of the candles
(so it faces the player). You'll get this FUSE ADD-ON. Return to the
BOULDER ROOM 2.
BOULDER ROOM 2
Return to TUNNEL 3.
TUNNEL 3
Head into the GIANT SPIDER ROOM.
GIANT SPIDER ROOM
Head back to BOULDER ROOM.
BOULDER ROOM
Head back to TUNNEL 1.
TUNNEL 1
In the ITEM BOX, grab the EAGLE MEDAL and WOLF MEDAL. Then head
to TUNNEL 2. Save if you like.
TUNNEL 2
Head for the PIT ROOM.
PIT ROOM
Here, head over to the control panel you see at the end. Examine it to
get some sort of FUSE. Combine it with the FUSE ADD-ON. It makes the
COMPLETE FUSE. Insert it and press the code 4231.
The pit in the middle of the room will activate- it's really a lift!
Ride it down!
BOTTOM SHAFT
Run to the nearest door.
LISA TUNNEL
That **** from the woodshed beside the mansion is back.
========================================
BOSS # 7: LISA "GODDAMN" TREVOR II
DIFFICULTY: IMPOSSIBLE
Your goal: Get the hell out of there. 3 hits from this immortal
boss will kill you, and it will not be good at all. Head out,
and be quick. Don't even try to shoot this thing, because she
just won't die!!!
..I THOUGHT I TOLD YOU TO RUN AWAY! RUN! RUN! RUN! RUN! RUN!
[NOTE: The girl in Wesker's Report II is Lisa Trevor. And she
is now after us. Not good at all.]
========================================
To avoid her, double back and take the branching tunnel.
Head through the door.
CRATE ROOM
Push the crate onto the lift. Then activate it. Leave.
LISA TUNNEL
Run back to where Barry is.
BOTTOM SHAFT
After Barry leaves, look for the ITEM BOX. Pack AT LEAST 2 OR
3 HEALING ITEMS. Then go down the nearby ladder. The crate you
sent away is here now. Go push it to the left and forward. Then
press the button so the crate is crushed. Jump down to where the
crate is to get a BROKEN FLAMETHROWER. Return to the LISA TUNNEL.
LISA TUNNEL
Keep avoided her and head for the locked door. Take the tunnel
toward where you headed for the CRATE ROOM. Flip the switch.
Head to the locked door in the room using the map. See the little
board next to it? Attach the BROKEN FLAMETHROWER there. Head
through.
CANDLE ROOM
Run passed this weird candle area to a pool tunnel. Run across it.
You'll be in a bedroom. You'll find another SHAPE BOX, like the one
before you left the mansion. Also, there is a DEFENSE KNIFE here.
Open the SHAPE BOX (no puzzle) and grab this HEX SHAPE. Combine it
with the PSUEDO-UMBRELLA MEDALLION from the mansion and you'll get
another UMBRELLA MEDALLION. Climb the ladder.
COTTAGE
Remember this area? This is where you first met Lisa. Our goal is
now to return to the mansion. Yes, go back there. Head to the
OUTSIDE PATHWAY 2.
OUTSIDE PATHWAY 2
Run back to the CROW GRAVEYARD.
CROW GRAVEYARD
Run back to the OUTSIDE PATHWAY.
OUTSIDE PATHWAY
Run back to the SHED.
SHED
Head back to the EXIT HALL.
EXIT HALL
Collect the UMBRELLA MEDALLION OUTLINE and combine it with the PSUEDO
UMBRELLA MEDALLION that you used earlier. Head back to the DOOR ROOM.
DOOR ROOM
Aim for the CROW HALL.
CROW HALL
Head for the GRAVEYARD.
GRAVEYARD
Head for the MAIN HALL.
MAIN HALL
Head for the double doors underneath the stairs. Insert both
UMBRELLA MEDALLIONS into the double doors. Head through.
LONG TUNNEL
Run down the stairs and across the boards until you reach the door.
SHORT TUNNEL
Run to this short tunnel until you get to the ladder. Go down the
ladder.
ALTAR ROOM
There is a cut-scene with Barry. Jill... ooo! And... another Lisa
boss.
========================================
BOSS # 8: LISA "GODDAMN" TREVOR III
DIFFICULTY: HARD
If you notice... it has the eye of the G-Type William Birkin,
from BioHazard 2 and the jump and power of Nemesis from BioHazard
3: Last Escape. That can only mean one thing: this thing is as
powerful as Nemesis and the G-Type combined! O/
Give Barry his gun back. Then start shooting the hell out of the
thing. When it falls over, keep shooting it. Barry will also
help. Once she falls, its all over! Yipeee!!!!!!!!!!!!!!!!!
Here's to you, Lisa! (_/_) (_\_)
----------------------------------------
ALTERNATE STRATEGY
See the stones in the corners of the room? Push them down into
the chasm and Lisa will jump down, ending the battle. Thanks for
KANE79 for this tip.
========================================
..anyway. Talk to Barry.
Push all the stones down the pit. They are in the corners around
the casket. The gate rises. Head through.
LAKE COURTYARD
We are back in the courtyard. Go to the statues around the lake
and insert the EAGLE MEDAL and WOLF MEDAL. Then go down the stairs in
the lake. Ride the lift down.
========
It is time to switch to Disc 2. (Why couldn't they give a disc
for each character?)
========
Well, Disc 1 is officially finished. Well, fortunately Lisa is gone,
so we don't have to deal with that G-Nemesis Type anymore.
E. LABORATORY AREA
------------------
ITEMS: MO DISK 2
INK RIBBONS
GREEN HERBS
SLIDE CARTRIDGE
MO Disk 3
POWER ROOM KEY
CAPSULE
LABORATORY ENTRANCE
Find the locked double doors. Near them are ladders to go down.
LABORATORY SAVE ROOM
Save, and pull out the MAGNUM. Head through the double doors.
STAIRS
Kill all the zombies here. Grab all the GREEN HERBS. Turn left at the
start of the stairs and grab the second MO Disk. Head down the stairs.
Head through the gate.
O ROOM
Head to the door to your right.
LAB HALL 1
Collect the FIRST AID BOX. Then take the door to the left.
X-RAY ROOM
Here, grab the file on the computer for ADA and JOHN. Grab the 2 x-rays
and paste them onto the screen. If you do it right, you should get
another word, CELL, based on the illnesses. Leave.
LAB HALL 1
Back to the O ROOM.
O ROOM
Head to the only open double doors in this room.
COMPUTER ROOM
Go to the operating computer. Sign in using the name "JOHN." The
password is ADA (the same Ada in BioHazard 2). When you want to unlock
the B2 floor, input the password, CELL. Return to the O ROOM.
O ROOM
Head back to the LAB HALL 1.
LAB HALL 1
Head into the first door to the right.
OFFICE
Grab the FAX after taking the Crimson Head down. You'll notice a
weird vial. You'll see a SLIDE CARTRIDGE on a desk. Grab them. Use the
MO Disk on the desk's GameCube, too.
LAB HALL 1
Head for the O ROOM.
O ROOM
Return through the gates to the stairs.
STAIRS
Head to the now unlocked door near where you found MO DISK 2.
PROJECTON ROOM
Use the SLIDE CARTRIDGE on the slide projector. You'll see the numbers
8462. Remember them. Was Wesker in that picture with the scientists?
And is the woman there Annette Birkin, and the dark haired guy William
Birkin? Hmmm... Grab the MO Disk from the shelf near the door.
See that blinking panel near where you got the MO Disk? Enter the code
from the slide in there. A new room will be revealed. grab the POWER
ROOM KEY. Look at the console to see how Kenneth Sullivan died back
in the beginning of the game.
Leave.
STAIRS
You might be full on items, so deposit anything unuseful. Return to the
O ROOM.
O ROOM
Unlock the single door with the POWER ROOM KEY.
T HALL
Take the door directly across from the entrance (not the one to the
left).
LABORATORY SAVE ROOM 2
Unload anything you do not need. Leave.
T HALL
Turn left. Head through the double doors.
CHIMERA HALL 1
Watch out! There are enemies here that are as dangerous as the Hunters
from the mansion and the tunnels! Turn a cautious left, and kill the
first one you see. These are called Chimeras. Turn around and do not
enter the door. Run around until you see a blue button. Press it, and
you will get a CAPSULE. Head through the door now.
CHIMERA HALL 2
Head for the GameCube-looking console and insert an MO Disk inside.
Run to the door at the end of this hall. Kill all Chimeras with the
Magnum. Now return to CHIMERA HALL 1.
CHIMERA HALL 1
Head for the T HALL.
T HALL
Head for the O ROOM.
O ROOM
Use the POWER ROOM KEY to unlock the double nears near the door you
just emerged from. Enter.
STOREROOM
Does this place remind me of Silent Hill? Anyway, push the shelf
back and climb up the counter. Enter the vent.
OPERATION ROOM
Head through the other vent you see in this room. Kill the Chimeras.
STOREROOM
Find the GameCube-esque reader and insert an MO Disk inside.
Then push the shelf away and exit.
O ROOM
Back here, head for the LAB HALL 1.
LAB HALL 1
Head for the first door on the right.
OFFICE
Radiate the CAPSULE in the weird blue thing. Once you get it back,
WALK. WALK to the LAB HALL 1. WALK.
LAB HALL 1.
WALK to the O ROOM.
O ROOM
WALK to the T HALL.
T HALL
WALK to the CHIMERA HALL 1.
CHIMERA HALL 1
WALK to where you put the CAPSULE. Put it back in. Run to the
CHIMERA HALL 2.
CHIMERA HALL 2
Run through the hall to the POWER ROOM.
POWER ROOM
Go to one of the 2 computer consoles you can access and press the
YES option. Then leave.
CHIMERA HALL 2
Run for the CHIMERA HALL 1.
CHIMERA HALL 1
Run for the T HALL.
T HALL
Run to the other end of the hall into the elevator. Save in the
nearby SAVE ROOM if you want. Power up the elevator. If you gave Barry
his gun during the Lisa fight, he'll come in. If not, he won't be here.
TYRANT ENTRANCE ROOM
Enter through the door at the end.
TYRANT ROOM
Watch the cut-scene.
========================================
BOSS # 9: TYRANT I
DIFFICULTY: HARD
After the cut-scene, grab your MAGNUM or ACID ROUNDS. Start shooting
the thing and dodging it. One hit can bring you down to Caution.
It falls down after 9 or 10 shots from either gun.
The Tyrant attacks using its dangerous claw. Keep moving, and keep
shooting. The Tyrant is much toucher than Lisa, but not as invincible
as Lisa.
========================================
Go to Wesker's unconscious body and grab his diary. Wake Barry up, and
head to the desk at the end of the room to unlock the door. Leave.
TYRANT ENTRANCE ROOM
Run to the elevator. Self destruct system. Grrrr.
T HALL
Run to the O ROOM.
O ROOM
Run to the LAB HALL 1.
LAB HALL 1
Head for the 3 green switches and flip them. Head through the door.
PRISON TUNNEL
Run down the stairs to the door at the end. Head through.
JAIL CELL
Talk to Chris. Then leave.
PRISON TUNNEL
Head back.
LAB HALL 1
Head to the O ROOM.
O ROOM
Head to the STAIRS.
STAIRS
Head up the stairs and through the door.
LABORATORY SAVE ROOM
SAVE!! Then head up the ladder.
LABORATORY ENTRANCE
Head for the double locked doors.
ESCAPE TUNNEL
Run through. Grab the FIRST AID BOXES and open them. Grab the BATTERY
and ride the elevator. 3 minutes until detonation.
MANSION ROOF
Grab the FLARE CASE and USE it.
========================================
BOSS # 10: TYRANT I
DIFFICULTY: HARD
After the cut-scene, grab your MAGNUM or ACID ROUNDS. Start shooting
the thing and dodging it. One hit can bring you down to Caution.
Barry will be helping you.
Once Brad drops the ROCKET LAUNCHER, Barry will get strangled. Shoot a
rocket at it and the game ends.