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  • النتائج 1 إلى 4 من 4

    الموضوع: [RPMXP] سكربت لأكمال اللعب بعد الانتهاء.

    1. #1
      Noor Xp غير متصل مُحترف برنامج RPG Maker
      الفائز الأول بمُسابقة MGM 2
      التسجيل
      22-03-2008
      الدولة
      العراق
      المشاركات
      786
      المواضيع
      47
      شكر / اعجاب مشاركة

      Thumbs up [RPMXP] سكربت لأكمال اللعب بعد الانتهاء.

      السلام عليكم

      اقدم لكم سكربت لاضهار خيارات بعد ان تخسر وتنتهي اللعبه سكربت رائع وهذه صوره توضحيه لعمله:



      السكربت:
      ضعه فوق ال Main:

      كود:
      #==============================================================================
      # ** TDS Continue [Scene_Gameover]
      # Version: 1.1
      #------------------------------------------------------------------------------
      #  Allows for a player to continue at the last save point when he dies.
      #==============================================================================
      # Variable para los comandos en español
      ESPAÑOL = false
      #==============================================================================
      # ** TDS Game_Temp
      #------------------------------------------------------------------------------
      #  This class handles temporary data that is not included with save data.
      #  Refer to "$game_temp" for the instance of this class.
      #==============================================================================
      class Game_Temp
        attr_accessor :playing_filename                   
        alias tds_continue_gameover_game_temp_initialize initialize
        #--------------------------------------------------------------------------
        # * Object Initialization
        #--------------------------------------------------------------------------
        def initialize
          @playing_filename = 0 
          tds_continue_gameover_game_temp_initialize
         end
       end
      
      #==============================================================================
      # ** Scene_File
      #------------------------------------------------------------------------------
      #  This is a superclass for the save screen and load screen.
      #==============================================================================
      
      class Scene_File
        alias tds_continue_gameover_scene_file_update update
        def update
          # If C button was pressed
          if Input.trigger?(Input::C)
            # Call method: on_decision (defined by the subclasses)
            on_decision(make_filename(@file_index))
            $game_temp.last_file_index = @file_index
            $game_temp.playing_filename = @file_index + 1            
            return
          end    
         tds_continue_gameover_scene_file_update        
        end
      end
      
      
      #==============================================================================
      # ** Window_Command
      #------------------------------------------------------------------------------
      #  This window deals with general command choices.
      #  Gives more options for the command window.
      #==============================================================================
      
      class TDS_Window_Command < Window_Selectable
        #--------------------------------------------------------------------------
        # * Object Initialization
        #     width      : window width
        #     commands   : command text string array
        #     column_max : Maximun number of culumns
        #     Style      : Centering style
        #     inf_scroll : Information scrolling
        #--------------------------------------------------------------------------
        def initialize(width, commands, column_max = 1, style = 0, inf_scroll = 1)
          # Compute window height from command quantity
          super(0, 0, width, (commands.size * 1.0 / column_max).ceil * 32 + 32)
          @inf_scroll = inf_scroll
          @item_max = commands.size
          @commands = commands
          @column_max = column_max
          @style = style
          self.contents = Bitmap.new(width - 32, (@item_max * 1.0 / @column_max).ceil * 32)
          refresh
          self.index = 0
        end
        #--------------------------------------------------------------------------
        # * Refresh
        #--------------------------------------------------------------------------
        def refresh
          self.contents.clear
          for i in 0...@item_max
            draw_item(i, normal_color)
          end
        end
        #--------------------------------------------------------------------------
        # * Draw Item
        #     index : item number
        #     color : text color
        #--------------------------------------------------------------------------
        def draw_item(index, color)
          self.contents.font.color = color
          rect = Rect.new(index%@column_max * (self.width / @column_max) + 4, 32 * (index/@column_max), self.width / @column_max - 40, 32)
          self.contents.fill_rect(rect, Color.new(0, 0, 0, 0))
          self.contents.draw_text(rect, @commands[index], @style)
        end
        #--------------------------------------------------------------------------
        # * Disable Item
        #     index : item number
        #--------------------------------------------------------------------------
        def disable_item(index)
          draw_item(index, disabled_color)
        end
        
        def update_help
          @help_window.set_actor($game_party.actors[$scene.actor_index])
        end
      end
      
      #==============================================================================
      # ** Scene_Gameover
      #------------------------------------------------------------------------------
      #  This class performs game over screen processing.
      #==============================================================================
      
      class Scene_Gameover
        #--------------------------------------------------------------------------
        # * Main Processing
        #--------------------------------------------------------------------------
        def main
          # Make game over graphic
          @sprite = Sprite.new
          @sprite.bitmap = RPG::Cache.gameover($data_system.gameover_name)
          # Creates command window
          if ESPA&Atilde;‘OL == true
          @command_window = TDS_Window_Command.new(192, ['Continuar', 
          'Pantalla de t&Atilde;­tulo','Cargar Fila','Salir'],1,1)
          else
          @command_window = TDS_Window_Command.new(192, ['Continue', 'Title Screen',
          'Load file','Quit'],1,1)
          end  
          @command_window.back_opacity = 0    
          @command_window.opacity = 0
          @command_window.contents_opacity = 0
          @command_window.x = 320 - @command_window.width / 2
          @command_window.y = 290 #40
          @command_window.visible = false
          @command_window.active = false
          # Stop BGM and BGS
          $game_system.bgm_play(nil)
          $game_system.bgs_play(nil)
          # Play game over ME
          $game_system.me_play($data_system.gameover_me)
          # Execute transition
          Graphics.transition(120)
          @intro_updating = true    
          @continue_enabled = false    
          # Main loop
          loop do
            # Update game screen
            Graphics.update
            # Update input information
            Input.update
            # Frame update
            update
            # Abort loop if screen is changed
            if $scene != self
              break
            end
          end
          # Prepare for transition
          Graphics.freeze
          # Dispose of game over graphic
          @sprite.bitmap.dispose
          @sprite.dispose
          @command_window.dispose
          # Prepare for transition
          Graphics.freeze
          # If battle test
          if $BTEST
            $scene = nil
          end
        end
        #--------------------------------------------------------------------------
        # * Updates the first fading effect
        #--------------------------------------------------------------------------
        def update_enter
          @command_window.opacity += 10
          @command_window.back_opacity += 10 if @command_window.back_opacity < 160
          @command_window.contents_opacity += 10 if @command_window.contents_opacity < 255   
          @command_window.visible = true        
          if @command_window.opacity >= 255
          @command_window.active = true
          @intro_updating = false
          return
          end
        end
        #--------------------------------------------------------------------------
        # * Frame Update
        #--------------------------------------------------------------------------
        def update
          update_enter if @intro_updating == true
          # Update command window
          @command_window.update    
          # Gets the value of playing file to apply it later when the game is reloaded
          @game_value = $game_temp.playing_filename
          # Gets the filename # of the last playing variable
          @filename = "Save#{$game_temp.playing_filename}.rxdata"    
          # If file last playing file exist let's you continue otherwise it cancels the
          # continue command
          unless FileTest.exist?(@filename)
             # Disables first item in the command window
             @command_window.disable_item(0)    
             # Allows to continue if file exist
             @can_continue = false
           else
             @can_continue = true         
           end    
          # checks to see if save files 1 to 5 exist    
          for i in 0..5
            if FileTest.exist?("Save#{i+1}.rxdata")
              # Allows for continue command to be used
              @continue_enabled = true
              break
             end      
           end
            # if continue disable
            if @continue_enabled == false
              # Disables load game command
              @command_window.disable_item(2)         
            end
            
          if @command_window.active == true && Input.trigger?(Input::C)
            # Branch by command window cursor position
            case @command_window.index
            when 0  # Continue
              if @can_continue == true
               $game_system.se_play($data_system.decision_se)          
               # loads filename if filename from continue exist
               # Load File
               load = Scene_Load.new        
               load.on_decision(@filename)
               # Make player face down
               $game_player.turn_down
               #Gives back the value of the game you were playing
               $game_temp.playing_filename = @game_value
               # stops ME audio
               Audio.me_stop
              else
               $game_system.se_play($data_system.buzzer_se)
              end
              when 1  # To title
               Graphics.transition(40)                
               $game_system.se_play($data_system.decision_se)        
               $scene = Scene_Title.new
              when 2  # Load File
               if @continue_enabled == true    
                $game_system.se_play($data_system.decision_se)          
                $scene = Scene_Load.new
              else
                $game_system.se_play($data_system.buzzer_se)
              end
              when 3  # Shutdown
               $game_system.se_play($data_system.decision_se)        
               $scene = nil
             end
           end
         end    
       end
      ارجوا ان السكربت قد افادكم.
      أي سؤال انا حاظر.

      سلام

    2. #2
      Noor Xp غير متصل مُحترف برنامج RPG Maker
      الفائز الأول بمُسابقة MGM 2
      التسجيل
      22-03-2008
      الدولة
      العراق
      المشاركات
      786
      المواضيع
      47
      شكر / اعجاب مشاركة

      رد: [RPMXP] سكربت لأكمال اللعب بعد الانتهاء.

      11 واحد شاف الموضوع ولاواحد رد بكلمة شكر على الأقل >_<.

    3. #3
      التسجيل
      24-01-2006
      الدولة
      QATAR
      المشاركات
      4,098
      المواضيع
      246
      شكر / اعجاب مشاركة

      رد: [RPMXP] سكربت لأكمال اللعب بعد الانتهاء.

      عندي اقتراح يفضل ان تعمل ديمو مع كل سكربت تقوم بأرفاقة ^^
      وشكرا على سكربت

    4. #4
      Noor Xp غير متصل مُحترف برنامج RPG Maker
      الفائز الأول بمُسابقة MGM 2
      التسجيل
      22-03-2008
      الدولة
      العراق
      المشاركات
      786
      المواضيع
      47
      شكر / اعجاب مشاركة

      رد: [RPMXP] سكربت لأكمال اللعب بعد الانتهاء.

      اهلا برنس
      ان شاء الله بالمره الجايه ولكن انا اشوف ان الصوره معبره ماتحتاج ديمو.

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